Before he can be slammed against the sideline wall, the ball carrier pulls a Matrix-style run up the concrete barrier, hops off like a jack rabbit, and registers six more points on the scoreboard. Yes, that was just one play in a single game, but giddily fun gameplay like this is so common that it's hard to put the controller down.
These reelworthy moments or, some might say, football follies consistently keep the gameplay energized and unpredictable. But the game isn't without faults: Cycling through the pint-sized play-call window is a chore, playing rock-solid defense is a struggle at times, and the create-a-player has limited facial options.
Still, nitpicking won't change the fact that Street is one of the most accessible and, more important, entertaining sports titles to date. Point toward the sky and give it up for the Almighty; football has been Street-ified.
And it is good. With the same seven players on offense and defense, the chess match well, chess as played by hulking, non-Russian jocks begins long before you hit the field.
If you load up your team with big men, your rushing game should be unstoppable, but good luck defending the pass. If you know your opponent likes to air it out, though, get a trio of good defensive backs. OK, so maybe it's more like checkers than chess, but I like it.
What I don't like is how near-impossible it is to force a turnover on downs; usually, a lucky fumble recovery or interception is the only way to stop a good offense. Everybody knows defense is supposed to win championships, dammit.
I'd also like to see more plays and formations added on both sides of the ball. After Midway dropped the ball and changed its Blitz senes from 7-on-7 adrenaline roughhousing to a more traditional Madden competitor, it looked like arcade pigskin might be extinct.
Thankfully, EA Big picks up that cast-down gauntlet and runs with it. NFL Street completely reimagines football, injecting fun and flava into the usually predictable genre. Anything goes in Street-- Joe Horn-type antics will earn you praise instead of fines. As my fellow reviewers pointed out, the game is slick, easy to pick up if you've ever touched Madden, you'll know exactly what to do , and a blast to play, but the various game modes are the biggest draw for me.
For example, the pickup mode rocks: Here, you and an opponent assemble a seven-man team from among 40 randomly selected players. You and your opponent take turns picking guys just like grade-school kickball and then duke it out. As the game progresses, the player will need to find better talent. If the player is successful they will face Xzibit and his team of NFL stars; upon beating his team, the player is invited to a tournament featuring NFL players.
The created player may also be played as in any of the Street Events in which players are selected as individuals instead of as a team Crush the Carrier, Jump Ball Battle, Open Field Showdown. The player must build up a team in days to face the NFL Stars by completing challenges, such as scoring , style points on the Dallas Cowboys.
Winning the challenges gives the player development points to spend on the players but also at the expense of days. If they win they unlock the team. The game received 'favorable' reviews on all platforms except the PSP version, which received 'average' reviews, according to video game review aggregatorMetacritic. The Times gave the game three stars out of five and said that though the game 'does enough to entertain for an hour or two, fans of proper football, played with feet, are likely to find it quite dull.
But the scant innovations in Street 2 make it optional for anyone who has the original.
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